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Bridge Challenger Fidelity Electronics Computer Game 1979 Vintage Print Ad For Sale


Bridge Challenger Fidelity Electronics Computer Game 1979 Vintage Print Ad
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Bridge Challenger Fidelity Electronics Computer Game 1979 Vintage Print Ad:
$12.85

Item: Bridge Challenger Fidelity Electronics Computer Game 1979 Vintage Print AdAdvertisement Size: Approximately 7.9\" x 10.8\"Product: Fidelity Bridge ChallengerCompany: United Educators, Inc.Brand: Camelot DirectAd Headline or Title: Brilliant BridgeTheme: GamesLocation (if applicable): Lake Bluff, ILCountry of Origin: USAPublication Year: 1979Advertisement Description: This vintage advertisement promotes the Fidelity Bridge Challenger, a dedicated computer designed for playing bridge. The ad highlights the device\'s advanced features, including its ability to play all hands, tutor players, and simulate various offerding conventions. The ad features an image of the Bridge Challenger computer with its keyboard and display screen, as well as a deck of cards. The product offers a sophisticated and versatile bridge experience, promising enjoyment and intelligence.Advertisement Transcript: BRIDGE CHALLENGER + SPACES Brilliant Bridge From Fidelity-creators of the Champion- ship Chess Challenger®-comes their most phenomenal, dedicated computer. Bridge Challenger®! A masterfully intelligent, incredibly versatile bridge sophisticate that is so easy to enjoy. The Fidelity Bridge Challenger-hardly out of the chute before capturing the electronic industry\'s esteemed CES New Product De- sign Award-is just about everything a bridge player could ever ask for. TUTOR-TRAINER PARTNER-PRO -It can play all hands or just act as a fourth -It will play two hands against you and your partner -Or 3 hands, if you feel like a game when there\'s no one around -It plays duplicate bridge -Or lets you set up specific problems to see how the computer will play them through -You can even change places with the Challenger to see how it would have played your hand The Bridge Challenger is an extraordi- narily intelligent computer with a dedicated microprocessor that has been pre-pro- grammed to play excellent bridge. The unit\'s powerful brain has 21K (twenty-one thousand) bytes of storage. Locked into this enormous memory bank is a vast amount of knowledge extracted from an extensive library of the most recognized texts on bridge offerding, play, rules and theory. JUST WHO IS THE CHALLENGER FOR? The Bridge Challenger is for enthusiasts and knowledgeable players who want an intrigu- ing game, partner or opponent. It is for novices who would like someone to learn from; some- one with the patience, capability and willing- ness to teach without ever being cute, sarcastic or downright insulting. It is almost impossible to comprehend how thorough the Challenger\'s education is, and yet, how unusually easy it is to play. All of its sophisticated gray matter is hidden beneath a commonsense game playing keyboard that puts you in command in minutes. THE offerDING SYSTEM Accompanying your Challenger, in addition to its operating guide, is a complete manual which describes how the unit thinks. This book comfortably explains the Challenger\'s preference for the point-count system as well as its application of many of the subtle variations used by recognized players and countries. From Challenger\'s offerding Man- ual, you will learn just how your unit plays such recognized offerding conventions as: Stayman, Blackwood, Gerber, Baron, Jacoby Transfer, Preferred Minor, Strong Two Club, Weak No Trump, and others. Partners can pre-select any one or more compatibly ap- propriate conventions to play with at the out- set of every game just by advancing the \"Convention Key.\" The Challenger\'s logic is governed by the guidelines of The American Standard, ACOL and various offerding systems. Honestly, Fidelity\'s Bridge Challenger is fantastic. There is simply nothing like it. It will jump shift if that\'s its logical response and, of course, it recognizes doubling and re-doubling. It respects preemptive offers and will make them itself, if it so chooses. Via its display, the game moves along. It shows illegal offers and displays reneges or revokes. It indicates vulnerability and identifies dealer. At the end of each game, the above and be- low line scores are displayed. SET UP PROBLEMS Most of the keys on the keypad are self- explanatory. Many are only used when you are setting up specific problems through the problem mode (PB) key. As an example, when teams are vulnerable, the unit auto- matically lights to indicate vulnerability. It is only during the problem mode that you would have to press the \"V\" key to tell the computer who is vulnerable. FASCINATING PLAY The Challenger comes complete with 3 felt playing fields onto which you place the dealt cards. There are two ways to \"deal.\" To play out specific problems, where you know what cards each hand should contain, you would enter them directly from the key- board. To set up an actual game, you must advance the (PL) player key. This lets the computer know which hands it is playing and which are real people hands. The Chal- lenger comes with its own deck of cards. Each card is marked, quite like the new price codes appearing on grocery packages. When dealing a game, the computer will ask for the cards that belong to it. It assumes that you will deal to all human players in the traditional fashion. For the computer\'s hands, you merely run the marked cards across the unit\'s optical scanner and place them face down on the respective north, south, east, or west fields. The Challenger will tell you which of its hands you are dealing. IT WON\'T CHEAT One of our concerns was, could the Chal- lenger cheat? If, for example, while playing as an opposing team, could it \"peek\" at both of its hands? The answer is a resounding \"no.\" It keeps each hand it plays entirely separate from the others it is playing, as though it truly were several different people. Play is easy. To communicate with the computer, you must press the (EN) enter key for everything you do. Everything it does must be acknowledged by you by pressing the \"A\" key. There is even a offer Review (BR) key that will permit players to review the offerding be- fore the first card is dropped. Once play be- gins, the BR key may be used to review all cards in the current trick before the last card in that trick is played. SOME SPECIFICATIONS The solid state Challenger measures 1318\" long by 7\" wide by 11/8\" high. It can sit un- obtrusively on the corner of any table you are playing at. It operates on standard 110V household current. The unit comes with three green felt pads, a custom-made, plas- tic-coated bridge deck and a deluxe ABS plastic carrying case with vacuum-molded, flocked interior. Complete, the American-made Fidelity Bridge Computer is only $289.95. Please allow three weeks for delivery. The Bridge Challenger is backed by the factory\'s 90-day limited warranty-in addi- tion to Camelot\'s 10-day try-it period. If, dur- ing the first 10 days you are not satisfied with your Challenger, you may return it for a no-questions-asked refund.Condition: There are no rips or tears. Vintage Print Ads may have condition flaws, most commonly surface toning due to age. Please view the high resolution scan carefully to determine the exact condition, using the zoom function where needed; most flaws are visible by inspection of the image. Please send a message for any questions about the item. Shipping: We ship by USPS within 24 hours of payment, unless otherwise requested. Arrival dates are estimates from USPS. Vintage Print Ads are placed in a clear acid-free sleeve or envelope and a semi-rigid stay flat mailer. Please feel free to message us with any questions prior to ordering. Thank you !Subscribe to the Ephemerania Store for discounts, coupons, and more paper ephemera!
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